What is a stop shot, and why is it so effective?

A stop shot is a straight stun shot with no cut angle. With a stop shot, the CB stops in place after hitting the OB. To achieve this, the CB must have stun (no top or bottom spin) at OB impact. Sometimes a stun shot at an angle is also called a “stop shot” (or a “stop shot at an angle”), but this isn’t strictly appropriate.

Stop shots can be very effective in run-out patterns since the CB position will be a known for the next shot.

To master stop or stun shot control, it is important to understand how CB spin varies with tip position, shot speed, distance between the CB and OB, and cloth conditions. This is covered in detail here:

For the best stop shot control, it is better to use a lower tip and slower speed (“Low and Slow is the Way to Go“), as explained and demonstrated here:

Players can usually hit stop shots very reliably. One reason for this is that the stop shot is practiced and played often. Another reason is because of the physics of the shot. With a stop shot, the CB has a small amount of top/bottom spin over a fairly large distance, especially with faster-speed shots, and the CB stops within a very short distance (or no distance at all) with a small amount of spin (or no spin). For a more-technical proof, see:

TP B.8 – Draw shot physics

Specifically, see graphs “N” and “O” on page 17. These graphs show how much the CB draws back (d_draw) for draw/drag shots at different speeds and distances to the OB (d_drag). With the CB close to the OB (small d_drag), the CB draws back (d_draw>0). With the CB far from the OB (larger d_drag), and the same hit, the CB follows forward (d_draw<0). The graphs are very level near the stop-shot distance, especially for faster-speed shots (v3 > v1). That’s the technical reason why stop shots are easier to control than precision draw or follow.

What is the math and physics explanation for why the CB must stop in place with a stop shot?

The Laws of Physics require that both energy and momentum be conserved during a collision. The physics and math details for a more general case (at any cut angle, including 0) in TP 3.1 – 90° rule.

For a straight shot (with no cut angle), the only way both energy and momentum conservation equations can be satisfied is if the CB stops and the OB moves away with the original CB speed (neglecting energy loss). It may seem hard to believe that the world needs to obey equations, but a better way to think about it is the equations just happen to described what actually happens in the real world.

Energy must be conserved because there is nothing adding or taking away energy from the balls (ignoring non-ideal collision losses). Momentum must be conserved because they are no external forces acting on the system (i.e., there is only an “internal force” acting between the balls during the collision). The only way both energy and momentum can be conserved is if all of the energy and momentum transfers from the CB and OB. If only a fraction of the momentum were transferred (with the CB retaining the other fraction), there would be a loss of energy, which is not possible. Here is the simple math showing why this is true:

m: ball mass (same for CB and OB)
v: original CB speed
vc: CB speed after collision
vb: OB speed after collision

Conservation of momentum: m*v = m*vc + m*vb
Conservation of energy: 1/2*m*v^2 = 1/2*m*vc^2 + 1/2*m*vb^2

These equations can be simplified by cancelling the equal massés, canceling the 1/2’s, writing the squares (v^2) as multiplication (v*v), and assuming the initial speed is 1 (100% or full speed):

1 = vc + vb
1 = vc*vc + vb*vb

vc and vb must be numbers between 0 (no speed) and 1 (full speed). With a stop shot, the CB delivers all speed to the OB, so vc=0 and vb=1, and both equations are satisfied:

1 = 0 + 1 = 1
1 = 0*0 + 1*1 = 0 + 1 = 1

If the CB transferred only half of its speed to the OB, momentum is conserved, but energy is not:

1 = 1/2 + 1/2 = 1
1 = 1/2*1/2 + 1/2*1/2 = 1/4 + 1/4 = 1/2 (half of the energy is missing)!

The energy equation would fail for any fractions you try to use for vc and vb because when you square fractions, you get smaller fractions, which can’t add to 1.


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